We want to expand our development team and looking for a VFX Artist who will be responsible for creating VFX for our games.


We require:

  • Excellent general understanding of real-time particle systems (any engine)
  • Strong technical understanding
  • Good Photoshop knowledge
  • Good understanding of modelling vfx-meshes in 3DS Max
  • A good sense of animation and timing
  • Experience with stylized vfx
  • Passion for playing and making games

A plus would be:

  • At least one shipped title in the gaming industry
  • 2+ years of experience as a Visual Effect Artist
  • Experience with any kind of scripting or programming language
  • Experience in rendering of fluid dynamics and other simulations for animated textures/meshes (any package)
  • Experience with shader development
  • Strong creative ability to visualize effects even with minimal concept art or direction
  • The ability to fine tune assets to fit memory, overdraw and other platform specific limitations
  • Foundation of traditional art skills like painting, drawing, sculpting, or animation

Your responsibilities are:

  • Design effects to reflect and communicate gameplay mechanisms
  • Maintain a consistent vfx art style throughout production
  • Create particle effects using our proprietary in-house engine & tools
  • Create effect meshes, textures, dissolve-, normal-, flow- and distortion-maps… etc.


To apply, please send a cover letter and your CV to jobs@keengames.com