About Us

Who We Are

At Keen, we love creating incredible sandbox experiences. We want our players and team members alike to collectively shape the adventures and worlds that we play in. Driven by our humble and passionate team, we thrive in an open and honest collaborative style - with a desire to constantly evolve, develop and grow.

Our History

2021
Game image of an imposing eagle statue

Government Grant

We are super excited to have been granted funding from the German Government for our Game38 and are now heading into production. We can't wait to tell you more. Stay tuned. 

2021
Some feet on concrete, text reads "Passion Led"

Funding Round

With Hiro Capital and Tencent, we have won two investors who fully believe in our mission and goals. We are now ready to embark on a new journey. 

2019
A game character holding a potion bottle

New Chapter

We decided to change a few things. We said goodbye to Keen Flare and the mobile market, to fully focus on next generation consoles and our own technology, with a game in mind.

2016
Two Portal Knight characters

Portal Knights

Portal Knights was developed for PC, PlayStation4, Xbox One & Nintendo Switch. Later we also released a iOS and Android Version. It was published by 505 Games, was highly successful and won numerous prizes.

2016
Woman holding a sword with ruins in the background

Olympus Rising

We were an Editors Choice and featured in the WWDC Keynote from Apple with Olympus Rising.

2014
A cartoon King and Queen looking at the viewer

Royal Revolt 2

Royal Revolt 2 was successfully released, with 35 million downloads and counting!

2012
Cartoon fantasy characters holding weapons

Royal Revolt

We started a joint-venture with Flaregames to develop and release the mobile game Royal Revolt.

2009
A man on a ship waving

Anno: Dawn of Discovery

Following the success of the Anno 1701 A.D for the Nintendo DS, we then developed Anno: Dawn of Discovery for the WiiU and DS. It was a great achievement to bring a strategy game to handheld devices with very easy and intuitive controls.

2008
Guinea pig character from Gforce

More Games

The studio continued to grow, we worked on several titles simultaneously, handheld and console, for Disney, Deep Silver, Vivendi and Atari.

2006
An old-school ship from Anno 1701

Anno 1701

To ramp up the studio we developed 1701 A.D. for the NintendoDS which was published by Ubisoft. It was well received and won several prizes.

2005
Keen logo

Keen Games

Having previously worked together as Neon Studios and as part of JoWood AG, we founded Keen Games and have continued to grow and develop the studio ever since.

Two Keen team members standing next to each other smiling
Two bats flying from right to left

Our Team

We are a collective of highly creative and driven team players, who love making games. Everyone here has the ability to positively impact our games, the studio and make Keen Games feel like home. To attract and retain industry-leading talent, we strive to offer flexibility, keeping our people's needs at the forefront of every decision we make.

 Shelf with various Keen books and game merchandise
37
Games Developed
 Multiple Keen employees holding up an award at a ceremony
36
Team Members
 Keen employee doing a yoga pose, against a tropical background
14
Average Years of Experience
 Multiple game covers in a collage
20
Platforms Developed For

Awards

Award icon
Portal Knights
Best German Game
German Computer Games Awards
2017
Award icon
Portal Knights
Best Online Game
German Computer Games Awards
2016